Ultimate failure at any one of the three generally leads to a Bad End, of which there are several per route. The only way you can get back to normal is by having experiences that remind you of things–the influx of memories will have the effect of pushing out Orion and achieving separation.īecause the main person you end up interacting with is your romance interest (sometimes he starts off as your boyfriend, sometimes not,) there are generally three parameters you can track to see how well you’re accomplishing your charade of a relationship: Affection, Trust, and Suspicion. Once you begin, Orion, in a nice display of paranoia, advises you against telling anyone you have amnesia unless you absolutely trust them, because it would otherwise only result in them either locking you away in a hospital where you’d slowly go insane from sharing your mind too long, or taking advantage of your lack of memories for their own personal gain. Starting off in a limbo-like state, Orion tells you to choose one of four world (Heart, Spade, Club, or Diamond) states which in turn determines the storyline and romance you get. Even worse, Orion has managed to displace most of your memories (memories have mass?) so all you have left is your name and knowledge of activities of daily living. In “Amnesia,” you play a protagonist who’s had the misfortune of colliding with a spirit named Orion, who is now stuck in you. So since there was a serendipitous overlap of a) me being wretchedly sick and b) #DatingSiMonth, I finally got motivated to finish off a game that’s been sitting in my queue for some time–Idea Factory’s “Amnesia: Memories.” The Setup:
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